![]() These prompts appear after almost every stage, which is quite annoying. The game is overly pushy about asking you to invite your friends to play or liking the game’s Fan Page. With all of that being said, Solitaire Tales comes with an additional flaw outside of the game’s monetization. These individual power-ups really aren’t that expensive, all things considered, and players are given one free Joker in each level regardless. Four completely separate power-ups cost nothing but cash, as they might shuffle the cards on the board, flip all cards face up, or instantly remove two cards from the board. Solitaire Tales is monetized in the expected fashions, as power-ups can be purchased with real money after all of your coins have been used, and you can also purchase additional Jokers in each level on the fly for cash. Since so many of the stages past Level 20 are so hard to complete with one star, let alone three, you’ll need to get used to the idea of replaying stages over and over again until you eventually luck out and earn more than one star on each. Stars aren’t just for comparing against your friends, as you’ll need them in bulk to unlock additional chunks of levels. These coins can be used to purchase power-ups, like extra cards in the deck, extra Joker cards, and so on. These blitz-style levels are few and far in between, but all levels, regardless of type, reward players with stars, coins, and points as they’re successfully completed. This mode also includes Joker cards that allow for the placement of any next card, regardless of number, and key cards that unlock additional decks so that you can play more cards at once. The first click removes the cobweb, but also removes the sequential card from the deck: stopping chains in their tracks and adding more difficulty to each stage than was already there by default.Īpart from these levels, there’s also a timed level type that’s a jaw-dropping copy and paste from Solitaire Blitz, as players are asked to clear large columns of cards in the same “one number higher or lower” fashion, with a timer line that adds more time to the clock as the cards above the line are cleared. ![]() Another obstacle that’s even worse is when cobwebs are placed on some cards, forcing you to use them twice in a chain before they’re actually removed from the board. Given the random dealing of the cards in each level (even when you replay stages), failing stages only becomes more likely over time. Other obstacles are added to levels as players move along, like card limits that will only allow you to complete stages if you’ve collected all of the gold key cards, or removed all but “X” number of cards from the board. Others are face down, limiting the amount of strategy you can really have. Cards are placed in pattern templates, perhaps allowing you to see the cards that are underneath, but you can only actually click on those at the top of each pile (like Mahjong). ![]() These cards are outlined in gold, so you always know which ones to aim for. While there are multiple kinds of levels in Solitaire Tales, the most basic level will have you clicking on cards to remove them from the board at the top of the screen, with the goal being to remove all of the “key” cards therein. Following in that same vein is Solitaire Tales on Facebook, a game that starts strong, but quickly suffers from pushy and even deceptive friend invites, and a skewed level difficulty that makes it hard to progress. A pushy take on pyramid solitaire that encourages paying in order to progress.įollowing the success of games like Fairway Solitaire and Solitaire Blitz, the pyramid genre of solitaire games has regained a ton of popularity, as the incredibly accessible game type simply asks players to click on cards one number higher or lower than the card on the deck.
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